Kurosaki Shun | 黒咲 隼 (
raidraptors) wrote2015-08-03 01:08 pm
Entry tags:
Ryslig | Monster Information
|
Shun Kurosaki | Werebear | ||
1st changeawareness, strength, senses of hearing and smell, eye color | 08/30/15
2nd changecanine teeth replaced, hunger starts, territory i | 09/12/15
3rd changeTravel form, super climbing i, ears, claws i | 09/21/15
4th changeheight i, fur i, claws ii, territory ii, temp transf | 10/12/15
5th changeteeth ii, claws iii, fur ii, super climbing ii, silver weak | 11/14/15
6th changeheight ii, arms i, sense of sight | 11/30/15
7th changeHunting Instincts, Transformation Fatigue | 12/15/15
8th changeheight iii, arms ii, super climbing iii | 12/28/15
9th changeskinchange abilities | 01/04/16 | ||
coinscurrent: 64 | spent: 130 | ||
Base Animal: Asian Black Bear/Moon Bear
Height: 173cm/5'8'' – 262cm/8'7'' – 346cm/11'4'' – 180cm/5'11''
Weight: 69kg/152lb – 120kg/265lb – 248kg/326lb – 107kg/236lb
Order: Day form – Night form – Fog form – Travel form
Age:
Art: Night form Reference by
Reference (all forms) by
Misc Physical Changes:
- Four claw mark scars running along his left forearm from just beneath his elbow to his wrist
- Bullet graze mark at his right biceps
- Fine cut scar running down his left cheek
- More claw scars all along his right arm
- Mountain Rune in shape of Ruri's bracelet stretching over the inside of his right wrist (colored in the black/gold/white swirl of an xyz summon)
- thin twin stars on his upper back where his wings used to be, which are overlaid by circuit marks as of June 2016
- a scar along the left side of his throat
Other Misc:
- Kerchief incorporates into every change form
- Fur color is black (with green-blue shimmer???)
- Animal- and Wereform have the Raid Raptors Emblem marked across the chest in white and red respectively
- Daylight form looks near his canon appearance – though he can be identified as monster due eye color and remaining hints of bear claws and teeth
- Typically wears pants and belt (with knives,
currentlyempty dueldisk holster and his deck), trenchcoat and fingerless gloves long enough to hide the mountain rune - wears shoes in human form but has to take them off before transforming (probably shreds at least one pair per month)
- As of June 2016, Shun is vulnerable to copper instead of silver!
First change:
- Awareness of surroundings starts to increase. As a result it takes Shun
evenless effort to navigation in Bavan and he can pinpoint his own location within city limits instinctively. - Strength increases. Watch your coffee mugs.
- Heightened senses kick in, leading to improved hearing and smell.
- Eyes change shade from almost yellow to very yellow
- Padded palms and fingers
Second change:
- Canine teeth are replaced by fangs.
- Cravings for human flesh start to set in. (needs meat once per month)
- Territorial instinct sets in, Apartment is established as Territory
Third change:
- Travelform (uncontrolled)
- Super-climbing in Travelform
- Ears shift and change into bear ears
- Nails start to harden and darken (hands and feet)
Fourth change:
- First growth spurt hits, pushing him from 173cm/5' 8.1" to 186cm/6' 1"
- Nails grow out a bit more
- Territory instinct strengthens (becomes more protective, grows irritated by strangers entering without knowlege and/or permission)
- Hibernation instinct sets in (starts preparing the den)
- Starts growing dark fur along shoulders and upper arms
- Starts transforming during moments of High Emotions
Temporary Change: Harpy (10/17 – 11/14)
Fifth change:
- Rest of Teeth grow sharper
- Claws grow in
- Fur on the rest of his body
- Silver weakness
- Superclimbing (wereform)
Sixth change:
- Second growth spurt pushes up to 220cm/7' 2"
- Arms grow longer
- Sense of sight sharpens
Seventh change:
- Hunting Instinct sets in
- Post-Transformation Fatigue hits
Eighth change:
- Final growth spurt pushes up to 262cm/8' 6"
- Arms reach final length
- Superclimbing (day form)
Ninth change:
- Gains Skinchanger abilites (dormant)

coins
Changes checklist
✓ Upper and lower canine teeth elongated into sharp fangs.
✓ Bear-like furred ears.
✓ Fur on the back, shoulders, and arms.
✓ Very large, black claws on the hands and feet.
✓ A larger size. Transformed werebears will be roughly 1.5-2 times the size of their human selves.
✓ Vulnerability to silver. Silver will burn the skin on contact and can cause severe injury or even death if the werebear is shot or stabbed with something made of silver.
✓ Increased strength. Werebears are much stronger than a normal human could ever be.
✓ Sharpened senses. Werebears have a keen sense of hearing, sight, and smell that combined make them very formidable hunters.
✓ Post-transformation fatigue. While werebears are very energetic in their bear forms, they tend to have major fatigue when turning back to human form. Thus, they tend to be nocturnal.
✓ Hunger and a hunting instinct. Werebears are omnivores and can eat pretty much anything, however, they'll need meat to keep their energy levels up. Hunting animals will satiate them for a short time, but the longer they go without hunting a human, the more they'll be compelled to do so until they start losing their self-control.
Optional Changes:
✓ Fur on any other part of the body.
✓ Bright yellow eyes.
✓ The rest of the teeth elongated into fangs.
? A bear tail.
✓ Longer arms for the ability to run fast on all fours.
? Any number of bear-like facial features, ranging from mild to fully ursine.
✓ Moments of high emotion can cause the werebear to partially or fully transform, depending on the intensity of the emotion. Transformations due to high emotion can only last continuously for an hour, and will cause heavy strain on the monster the longer it continues.
✓ A territorial instinct. The werebear, in bear form, will feel a deep connection to the area they've selected as their territory, and may become enraged when others invade it without getting permission.
✓ The ability to shift from werebear form to full bear form. In this form, the character will look like a normal bear and will be able to travel faster. However, they will also be more vulnerable.
✓ Increased awareness of their surroundings, including weather patterns, layout of nearby terrain (caves and underground structures included), as well as instinctive knowledge of which plants are edible and poisonous.
✓ Skinchanger abilities. By using this ability, the werebear can shift back to their human form, even during the night, for up to an hour. Their bear fur and hide will be left behind after the transformation, which they can either hide or wear like a fur coat. They will keep all of their werebear strengths, defenses, and abilities in this form, but will be drastically weakened if the fur is damaged or destroyed, or if they don't reunite with it within the hour. This ability can be used once per day.
✓ Superhuman climbing ability, enabling them to scale trees and tall buildings.
COINS TRACK
August 2015: 20 coins10 coinsSeptember 2015: 20 coinsOctober 2015: 40 coinsNovember 2015: 15 coinsDecember 2015: 14 coinsJanuary 2016: 9 coinsFeburary 2016:
17 coins5 coinsMarch 2016: HiatusApril 2016: 0 coins
May 2016: 11 coins
June 2016: 11 coins
July 2016: 3 coins
August 2016: 10 coins
September 2016: 0 coinsOctober 2016: 0 coins
November 2016: 14 coins
December 2016: 10 coins
Parasite Infection
Level 1
✓ A need to hunt with increased urgency between feedings. They will now get a sort of 'high' from hunting more often, and have more energy.
- An urge to trigger their emotional transformation more often, and seek out ways to do so.
- Unable to tolerate anyone in their territory apart from the monsters it is friendly towards.
✓ Friendly towards other werebears, as well as werewolves, nymphs and merpeople.
- Avoids goblins, kelpies, manticores and trolls as much as possible.
PHYSICAL
- Larger ears.
✓ Larger upper and lower canine teeth.
✓ Larger claws.
- Increased muscle mass.
- Longer arms.
Level 2
✓ A need to hunt as much as possible. They will get an even greater amount of pleasure from hunting unsuspecting victims, dramatically increasing their energy.
✓ A need to protect any friends, even if they require no aid. They will become enraged at any harm brought to them, both big and small, no matter the source.
✓ An urge to be active at night as much as possible in their wereforms. They will begin to see their human form as 'weak' and will avoid the sun and skin-changing as much as possible.
✓ Friendship towards other werebears, as well as werewolves, nymphs and merpeople.
✓ Loathes goblins, kelpies, manticores, trolls, and minotaurs (NEW), and will avoid them as much as possible.
PHYSICAL
✓ Large increase in height (up to two feet in new growth).
✓ Lumps forming over their eyebrows and head. These will form into spikes later on.
✓ Large and sharper teeth. Saliva has become slightly poisonous and will burn others to the touch.
✓ Another increase in muscle mass.
✓ Increased amount and density of fur on their body.
Level 3
✓ Lode-bearing; whether in their Were- or travel-forms, Werebears will develop an incredibly accurate sense of direction, no matter where they are on the peninsula. When in doubt, a Werebear will always choose north of any direction. Unfortunately, they can be disoriented by magnets.
✓ A need to fight for as long as possible. Once a Werebear enters a fight, they will eagerly throw themselves into a frenzy, and won't willingly end the battle. Even if their foe is defeated, the Werebear may simply shift their bloodlust to the nearest easy target.
✓ Werebears will feel a great sense of both loyalty and responsibility for their "group," -- friends, family, 'anything shorter than five foot one,' etc, -- which can include any monster in their preferred group (listed below). They will go out of their way to hunt for others, even and especially without forewarning.
- When not fighting or protecting those that they care for, Werebears will find themselves wanting to go sleep in caves instead of in their homes. They will fight anyone who enters their cave, including other Werebears. However, while those that they want to protect will be welcome in their cave, Werebears may block off the entrance with large boulders to prevent them from ever leaving once they enter.
✓ Discomfort in human form. Turning back into a human leaves the Werebear feeling weak and out-of-sorts, as though their skin is "on too tight," and may feel like that body isn't "theirs." The Werebear will find leaving their wereforms completely repugnant, and will make any excuse to avoid exposure to sunlight or skin-changing. Werebears will fight or kill in order to stay in their wereforms. Some Werebears may find they prefer their travel form instead; regardless of this, the human form remains repugnant.
✓ Adoration towards other werebears, as well as werewolves, nymphs, merpeople, and gargoyles (NEW).
✓ Despises goblins, kelpies, manticores, trolls, minotaurs, and faeries (NEW), and will avoid them as much as possible. May even attack them without just cause. This effect is triggered by proximity; animosity may be completely absent over the network.
PHYSICAL
✓ Fur hardens in long tufts, becoming resilient and painful to the touch -- like porcupine quills.
✓ The lumps from the previous level, along the Werebear's brow and skull, erupt into stalagmite-like spikes, forming a sort of helmet or crown. Whether these spikes are more like stone, bones, or non-precious minerals is up to player discretion.
✓ The ribs and spine expand outwards from their core, puncturing their skin and resting atop it and fur in places. It resembles a "cage" around the Werebear's body, but they suffer no ill health for this change, nor does it diminish their strength. The bones serve as an armor for the Werebear, and are exceedingly difficult to break.
✓ Increase in muscle mass and physical strength; even walking on stone will leave imprints of the Werebear's paw prints in the ground.
✓ Teeth become much harder and sharper, and the closing power of their jaws greatly increase. Being bitten by a Werebear is like being caught in a steel bear trap.
✓ An increase in height (up to 1 foot in new growth).
✓ While in Were- or travel-form, specks of light can be seen glowing around the Bear's joints and sprinkled along the tips of its fur like stardust. When the night is clear, sometimes the Werebear's fur will take on the coloration of an aurora; the eerie coloration serves as an effective lure for prey, who are easily spellbound by the dancing colors.